Resume


Education

DigiPen Institute of Technology 

09/2020 - Present

Bachelor of Science in Computer Science in Real-Time Interactive Simulation

 

National Chiao Tung University (Taiwan)

09/2014 - 06/2018

Completed coursework towards Bachelor of Science in Photonics



Skills

  • C, C++, C#, Python

  • HLSL, OpenGL/GLSL, Unity, ImGui

  • Linear Algebra, Curves/Splines, Data Structures


DigiPen Student Team Projects

Pipmo AR | Unity

01/2024 - Present

  • Multiple Unity (HLSL) shader development for the AR mobile game.

  • Custom rendering features and rendering pass for post-processing effect.

  • In charge of building our AR project on iOS platforms.

Basil and The Isle of Spice | Unity

09/2022 - 12/2023

  • Establish a quality assurance pipeline with Unity automated tests.

  • VFX for environmental objects and interactable objects in the game scene.

  • Early grass, sand shader development

Split Spirit | Custom Engine

09/2021 - 04/2022

  • Implemented an in-game editor using ImGui to help with the art and design pipeline.

  • Data serialization using JSON in a custom engine for saving system.

Deal | Custom Engine

12/2020 - 04/2021

  • Design and develop AI for NPCs and the AI manager system.

  • Game balancing and its difficulty level design

Night Walker | Alpha Engine

09/2020 - 12/2020

  • Gameplay programming: game mechanics, AI, camera.

  • All concept art and art assets.


Technical Skills

  • Graphics Programming

  • Game Engine Architecture

  • Game AI Programming

  • Gameplay Programming

  • Tool Development

  • Data Processing