Resume
Education
DigiPen Institute of Technology
09/2020 - Present
Bachelor of Science in Computer Science in Real-Time Interactive Simulation
National Chiao Tung University (Taiwan)
09/2014 - 06/2018
Completed coursework towards Bachelor of Science in Photonics
Skills
C, C++, C#, Python
HLSL, OpenGL/GLSL, Unity, ImGui
Linear Algebra, Curves/Splines, Data Structures
DigiPen Student Team Projects
Pipmo AR | Unity
01/2024 - Present
Multiple Unity (HLSL) shader development for the AR mobile game.
Custom rendering features and rendering pass for post-processing effect.
In charge of building our AR project on iOS platforms.
Basil and The Isle of Spice | Unity
09/2022 - 12/2023
Establish a quality assurance pipeline with Unity automated tests.
VFX for environmental objects and interactable objects in the game scene.
Early grass, sand shader development
Split Spirit | Custom Engine
09/2021 - 04/2022
Implemented an in-game editor using ImGui to help with the art and design pipeline.
Data serialization using JSON in a custom engine for saving system.
Deal | Custom Engine
12/2020 - 04/2021
Design and develop AI for NPCs and the AI manager system.
Game balancing and its difficulty level design
Night Walker | Alpha Engine
09/2020 - 12/2020
Gameplay programming: game mechanics, AI, camera.
All concept art and art assets.
Technical Skills
Graphics Programming
Game Engine Architecture
Game AI Programming
Gameplay Programming
Tool Development
Data Processing