CS350 Advanced Computer Graphics

  • Rendering engine using C++ and OpenGL

  • Texture mapping and Parallax mapping

  • Environment mapping

  • Spherical reflection and refraction

  • Planar reflection


  • Procedural mesh generation and texturing

  • Phong lighting and Phong shading

  • Deferred shading

  • Geometry pass, light pass and buffers display for debugging


  • Dynamic AABB Tree

  • BSP-Trees

  • Constructive solid geometry (CSG) operations

  • GJK algorithm


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Advanced Animation & Modeling